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Dmpc pro change mood
Dmpc pro change mood









dmpc pro change mood

This kind of behavior ends up ruining the mood for everybody in the party, not only the DM. In most of those situations, when he was presented with consequences - that were honestly really moderate considering the foolishness of his character's action, take the failed theft on the boat (we managed to convince the dwarves not to iron a "T" on his head for "thief" and had him simply imprisoned for the duration of the escort mission instead) - he would get mad and sulk, taking any occasion he got to make it known that he was upset and holding grudges. Note that even if we weren't pressured in any way, nothing that would force us to act quickly, we did on the other hand know that the king there would take the first opportunity he could get to have us locked away. Stealing a horse in daylight in the middle of the biggest city in the realm, because the merchant didn't want to lower his price, in front of said merchant, with guards all around this part of the city. with the same character, trying to steal from a treasure in the hold of the dwarven ship we were protecting, after multiple warnings from the DM on how both the magic protections and guards would make it hard for a confirmed burglar to pull it off, needless to say quite impossible for him (and of course, nowhere to run once he was caught, we're in the middle of the sea).going around crouching trying a stealth roll), and of course getting caught trying to pick pocket the NPC, keeping the DM from interacting with other players the whole time. as a level 3 Rogue, spending 5 minutes trying to convince an NPC merchant to buy a broken wooden wheel for 10 GP, before trying to sneak behind the counter while the merchant could still see him (no magic, no tricks, just.Here's a list of John's examples to illustrate the challenges he presents to the DM and the group Our problem is, he becomes a very problematic player when someone else is a DM, and lately this has grown to such proportions that it became somewhat toxic for the group. John is not only a good friend, but also usually a very pleasant person to be around, and by no means troublesome, in most situations. One of the players, let's call him John (who also DMs regularly, we will come back to this) has always been a good friend and constructive member in the various parties we have played.

#Dmpc pro change mood Pc#

Currently, there are 6 players, including the PC "played" by the GM in our campaign. We are a group of good friends, we've all known each other for 7+ years, since high school, and have been playing DnD since then, first 3.5 and then recently 5th edition. You can skip to the end for a (very) short summary though.











Dmpc pro change mood